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Frying Doom
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Posted - 2012.11.18 08:51:00 -
[1] - Quote
SmilingVagrant wrote:Herzog Wolfhammer wrote:The name of the expansion that removes local from null will be called "Learn how to hunt your prey you lazy stupid nullbears - your mommy local is not here to protect you"
or something like that.
Yes. Wormholers sure have proven adept at finding PvP except they really aren't and on average they fight considerably less than we do. ho ho ho. Well maybe if they gave Worm Holers tech moons as well, then they could afford ship replacement programs Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.11.18 09:05:00 -
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James Amril-Kesh wrote:Frying Doom wrote:SmilingVagrant wrote:Herzog Wolfhammer wrote:The name of the expansion that removes local from null will be called "Learn how to hunt your prey you lazy stupid nullbears - your mommy local is not here to protect you"
or something like that.
Yes. Wormholers sure have proven adept at finding PvP except they really aren't and on average they fight considerably less than we do. ho ho ho. Well maybe if they gave Worm Holers tech moons as well, then they could afford ship replacement programs You're assuming wormholers have problems affording things. No I am saying that they probably would not care less about the isk if all they had to do was stuff up a few towers and watch the isk roll in.
But we know this will never happen, CCP only givens handouts like that to Null secers Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.11.18 10:32:00 -
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Lord Zim wrote:Frying Doom wrote:No I am saying that they probably would not care less about the isk if all they had to do was stuff up a few towers and watch the isk roll in.
But we know this will never happen, CCP only givens handouts like that to Null secers Huh. When did you figure out what WHers did, or what they had to endure? So Worm holers can set some thing up with minimal upkeep and gain billions in passive income for their corps? Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.11.18 10:54:00 -
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Lord Zim wrote:Frying Doom wrote:Lord Zim wrote:Frying Doom wrote:No I am saying that they probably would not care less about the isk if all they had to do was stuff up a few towers and watch the isk roll in.
But we know this will never happen, CCP only givens handouts like that to Null secers Huh. When did you figure out what WHers did, or what they had to endure? So Worm holers can set some thing up with minimal upkeep and gain billions in passive income for their corps? Are you talking about the tech moons which we've spent hundreds of billions of isk to take/defend, or the SOV which runs into hundreds of billions of isk every month? Yes and Worm hole corps never have there Pos's attacked and are forced to defend.
If a Worm hole corp tried to hold as many systems as you do yes it would cost them hundreds of billions as well but they would not have the bonuses for sovereignty.
As to the size of the bill well you are the ones paying for so many systems no one said you had too.
So no just because you have fought to defend something that is game breaking does not justify its existence. As you stated in one of you discussions a few months ago about the removal of local, your members expect to get paid. That whole model is just plain wrong, a corp and alliance should exist because of the players not existing because of its assets and ability to pay.
So back to the original point, if you gave other sectors moons fully of indispensable goo, available no where else (except by overpriced alchemy) I am sure they would be happy to pvp more with there passive income, paid for ships. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.11.18 11:41:00 -
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Lord Zim wrote:
Incidentally, we've been quite vocal about tech being nerfed (it has been heavily nerfed), and now we're quite vocal about alliance income being too top-down instead of being bottom-up. You're a bit behind on this one.
No just stating the obvious on my part I suppose.
Frankly they should have made it an npc item if they could not change it over to moon mining straight away.
I suppose we all wait for the time when they listen to the players going 'Dont do it'
I would say they have but the whole UI thing sort of stuffed that one up. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.11.19 07:19:00 -
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Jeremy Soikutsu wrote:Mirima Thurander wrote:Why complain about having to use scouts if locals removed and u all ready use them There's a difference between using 1 or 2 guys when people are acutally there and have dozens if not hundreads of people sitting on gates and holding their dicks for God knows how long. So you mean you won't have huge warning that you are about to be ganked?
Like everyone in Hi-sec, where you cannot tell who is hostile till it is too late.
Or do the people in Hi-sec have more balls than the Null secers? Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.11.19 07:32:00 -
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Andski wrote:Frying Doom wrote:Please enlighten me and no I am not talking about criminals that can be seen as you dont need to have a negative status to gank someone. "tell me how to see someone in local more likely to gank you, besides, you know, the ones who are usually the ones that gank you" great post frying doom, give us another one Nice dodge but you still have not answered the question, unlike Null where you can kill neutrals, in highsec you cannot, so again please tell me how you can tell someone is hostile before they attack you?
Or as I said earlier do the hi-secers have more balls. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.11.19 07:46:00 -
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Andski wrote:also a key difference between getting ganked in hisec and getting ganked elsewhere is that those who get ganked in hisec are usually those who fit ridiculously shiny mission ships or move valuable cargo in freighters without double wrapping, while those who get ganked elsewhere are usually targets of opportunity
anyone who bleats "nullsec is safer than hisec hurrr" is just clueless So then the pages of threads on Null sec dwellers complaining about afk cloakers are not really there and you guys don't immediately cloak up as soon as neutrals enter a system.
And you don't have intel channels dedicated to the movement of neutrals.
And the fact that there are so many people now mining in Null, that we are seeing threads about Null bears complaining that the bottom has fallen out of the market for them.
Yeah really dangerous, unlike safe Hi-sec where you can be mining in a system for example and get ganked with your only warning being the sudden appearance of a ship next to you. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.11.19 07:50:00 -
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Andski wrote:Frying Doom wrote:Nice dodge but you still have not answered the question, unlike Null where you can kill neutrals, in highsec you cannot, so again please tell me how you can tell someone is hostile before they attack you?
Or as I said earlier do the hi-secers have more balls. already killed your argument, fly away No you just seemed to have run away from it...
Like Null sec residents do. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.11.19 07:51:00 -
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James Amril-Kesh wrote:Frying Doom wrote:Andski wrote:also a key difference between getting ganked in hisec and getting ganked elsewhere is that those who get ganked in hisec are usually those who fit ridiculously shiny mission ships or move valuable cargo in freighters without double wrapping, while those who get ganked elsewhere are usually targets of opportunity
anyone who bleats "nullsec is safer than hisec hurrr" is just clueless So then the pages of threads on Null sec dwellers complaining about afk cloakers are not really there and you guys don't immediately cloak up as soon as neutrals enter a system. And you don't have intel channels dedicated to the movement of neutrals. And the fact that there are so many people now mining in Null, that we are seeing threads about Null bears complaining that the bottom has fallen out of the market for them. Yeah really dangerous, unlike safe Hi-sec where you can be mining in a system for example and get ganked with your only warning being the sudden appearance of a ship next to you. High sec: If you fit your ship properly, you will almost never get ganked, even if you're not paying any attention Null sec: It doesn't matter how you fit your ship, you will get ganked if someone unfriendly finds you when you're not paying attention Which one of these is more dangerous again? So if someone unfriendly finds you in Hi-sec they wont gank you?
We have a different meaning of unfriendly I think. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.11.19 07:53:00 -
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James Amril-Kesh wrote:Mirima Thurander wrote:James Amril-Kesh wrote:Mirima Thurander wrote:Why don't u go ahead and say it
U like local it keeps you nice and safe with the least amount of effort. Paying constant attention for hours is not a trivial amount of effort. Wow u must REALLY have sometching wrong with u if watching local is hard. You must have something wrong with you if you think it's any harder keeping safe in w-space. Crap you spam D-scan continuously in Null.
So why would you be worried if they removed Null. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.11.19 07:56:00 -
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James Amril-Kesh wrote: We're of course ignoring wardecs, but in that case local works towards your favor as well so it cancels out. For the purposes of that post I mean unfriendly as in anyone who isn't explicitly a member of your corp, alliance, or bloc. So therefore people with no standings, neutral standings, and bad/terrible standings.
Not to mention that people who want to gank you in highsec are MUCH more restricted in their ship choices (that is if they don't want to waste a lot of isk doing so but still want to ensure success) whereas in nullsec pretty much any combat capable ship works.
So because you are more likely to be attacked, you believe you should keep your early warning system (that due to the ability to attack non-blues is better than that in Hi-sec) so you can run away.
Really doesn't sound like dangerous lawless space to me more like chicken sec. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.11.19 07:59:00 -
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James Amril-Kesh wrote: You seem to be under the impression that d-scan is hard.
So its easy is it.
Glad to see you have gone over to the removal local side.
Enjoy your easy spamming. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.11.19 08:04:00 -
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James Amril-Kesh wrote:Frying Doom wrote:So because you are more likely to be attacked, you believe you should keep your early warning system (that due to the ability to attack non-blues is better than that in Hi-sec) so you can run away.
Really doesn't sound like dangerous lawless space to me more like chicken sec. Isn't that exactly what you do if you're in w-space in a sig and probes pop up on dscan? I mean come on now, you want us to go fight a probably hot dropper in our PVE ships? Yeah, that'll end well. Well thankfully for you CCP has the answer as they are attempting to make PvP and PvE so similar you use the same ship.
Yes in W-Holes you assess what is on D-scan and fight or hide depending on if you have the numbers, but you can only see within d-scan range, which in a lot of cases is not the whole system.
Oh and you have to actively do something to get intel, not just sit there and go 'Oh someone is in the system' as they show up on local.
To be honest I am not really sure when these threads come up, CCP made it clear that Local is here to stay a few months ago on a Test server thread.
But it is always nice to pick on Null secers. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.11.19 08:07:00 -
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Lord Zim wrote:Frying Doom wrote:James Amril-Kesh wrote: You seem to be under the impression that d-scan is hard.
So its easy is it. Glad to see you have gone over to the removal local side. Enjoy your easy spamming. Tell us more about how dscanning sees cloaked ships Oh no we can't just have cloaked ships functioning as if they are, whats the word....
Oh that's it cloaked, Yeah wonderful technology that is and it makes so much sense too, build a ship that you cannot see and cannot be scanned but then broadcasts its presence to every one in the system.
Would that not imply the broken part of the game is local. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.11.19 08:08:00 -
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Andski wrote:of course the wormhole people will be terribly opposed to anything that makes life in wormholes more ~interesting~ and introduces actual risk because they have no balls
clearly the nullseccers are less cowardly than they are because they actually put up with hotdrops, supercaps and blobs Or they just don't want the same crap that has turned Null into an empty waste land. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.11.19 08:10:00 -
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Lord Zim wrote:Frying Doom wrote:Well thankfully for you CCP has the answer as they are attempting to make PvP and PvE so similar you use the same ship. I'd watch what they can actually do rather than what they say they'll do, if I were you. Frying Doom wrote:Yes in W-Holes you assess what is on D-scan and fight or hide depending on if you have the numbers, but you can only see within d-scan range, which in a lot of cases is not the whole system. It's still sufficient to give you a few seconds worth of warning before someone lands on you, whereas in nullsec the first hint would be someone uncloaking within 7.5km of you and scrambling you. Where would someone in a Worm Hole get warning if the person is cloaked, as pointed out cloaked ships do not appear on D-scan. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.11.19 08:30:00 -
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Lord Zim wrote:Frying Doom wrote:nor do you need probes to wait for someone to pick up PI and gank their Indy ships. It's literally warp in, warp back and dump in/take the PI loot as the ship's aligning back. Your exposure time is measured in seconds, as opposed to hours which is the case for mining or ratting. Frying Doom wrote:So it is the same as Null in that respect, if you are running anoms your dead meat if someone is cloaked but you don't get the free intel in WH's Hey, if people want to go to WHs to run anoms, more power to them. I would've thought they'd prefer to make isk in sleeper sites, but vOv Yes they are sleeper sites not anoms, I was using the word anoms as they do not require scanning like anoms. Just part of that pleasant group Unknown.
As to PI yes your exposure is minimal and so are the very few point in the system you have to go to, so if you see an indy out you just have to gamble at quite good odds where they will go next. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.11.19 08:48:00 -
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Lord Zim wrote:Mirima Thurander wrote:DEATH TO LOCAL! Sure, as long as you come up with a replacement mechanic which lets people actually live in nullsec as well, not just PVP in nullsec. Actually it is very nice to slide in and out of another corps territory without them knowing you are ever there. I think the main reason that so many from Null do not want to lose local is that you are to used to the crutch.
Change is never welcomed in things like this but it can be for the better, I my self would be more inclined to live in Null if it had no local, you would still see cynos and there are always safe places to make income, you just cannot be as passive as people in Null are now. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.11.19 08:52:00 -
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Jeremy Soikutsu wrote:Mirima Thurander wrote: The only differences between WHs and null is
Sov - witch u need blobs for grinding structures.
Gates.
Besides that there the same.
Did cynos just start working in WHs in the last half hour? I guess they finshed that 100% accurate map of all the connections in every WH too. I do feel kinda bad that you can't close WHs to places you don't like anymore. However I feel pretty good that we can make crazy WH money now. Yes you can make crazy WH money, it is easy turn of all the Moon mining POS's in NULL and you will get close to crazy WH money as you cannot moon mine in a WH. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.11.19 08:54:00 -
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Lord Zim wrote:Frying Doom wrote:Lord Zim wrote:Mirima Thurander wrote:DEATH TO LOCAL! Sure, as long as you come up with a replacement mechanic which lets people actually live in nullsec as well, not just PVP in nullsec. Actually it is very nice to slide in and out of another corps territory without them knowing you are ever there. I think the main reason that so many from Null do not want to lose local is that you are to used to the crutch. Change is never welcomed in things like this but it can be for the better, I my self would be more inclined to live in Null if it had no local, you would still see cynos and there are always safe places to make income, you just cannot be as passive as people in Null are now. Notice how you said "and there are [...] safe places to make income". Guess what would be missing if local was removed with no replacement giving you an indication there were someone hunting you. Oh no you mean D-scan doesn't work in Null now. The Horror  Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.11.19 08:58:00 -
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Lord Zim wrote:Frying Doom wrote:Oh no you mean D-scan doesn't work in Null now. The Horror  Tell me again how cloaked ships show up on d-scan. Yes it must be terrible with Null secers apparently being less able to defend them selves while Hi-sec works without the use of a clear local and WH's don't really have one at all.
Have you guys considered applying for an invalid pension? Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.11.19 09:06:00 -
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Lord Zim wrote:Mirima Thurander wrote:But there's more to eve than your blob on blob fifighting. There's more to eve than ganking ratters. Yes there is and maybe making Null more like WH is a step in the right direction, give the miners somewhere safer to mine as well as the combat pilots, but have the anoms like they are now. Make people be actively involved in their own safety, like having to use D-Scan and kill of the crutch that is local. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.11.19 09:09:00 -
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Andski wrote:Mirima Thurander wrote:Maybe null ISK sucks because there's really no risk to null. nullsec is the riskiest space, period wormholes have a fourth the population of nullsec but 1/20th the ship kills statistically that makes wormholes safer than hisec, let alone k-space 0.0
And if you take out the corporately sponsored kills coming from ship replacement programs funded by moon mining how much do you have left?
Null has so many kills due to its hand outs, not due to anything else. I asked a goon pilot one day why he blobs, his response "They pay me" Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.11.19 09:16:00 -
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Lord Zim wrote:Frying Doom wrote:And if you take out the corporately sponsored kills coming from ship replacement programs funded by moon mining how much do you have left?
Null has so many kills due to its hand outs, not due to anything else. I asked a goon pilot one day why he blobs, his response "They pay me" What do you think would be happening if there were no ship replacement program? No ship replacement and no paying your pilots, well less fights that's for sure, your pilots would be less willing to risk their own isk on so many runs, that and a lot of your pilots would probably move on to other games as you were not paying them for their time. Null sec would probably be easier for smaller alliances to move into as it would be harder to afford the hundreds of billions of isk you guys have paid in sov bills.
Who ever came up with moon mining really should have thought more about it before doing it. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.11.19 09:18:00 -
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Andski wrote:Frying Doom wrote:Yes there is and maybe making Null more like WH is a step in the right direction, give the miners somewhere safer to mine as well as the combat pilots, but have the anoms like they are now. Make people be actively involved in their own safety, like having to use D-Scan and kill of the crutch that is local. i'm glad that you care so much about nullsec that you want it to be more like wormhole space we care about wormholes so much too, we want it to be more like nullsec! let's start with getting rid of those pesky mass limitations, making it harder to close wormholes intentionally, allowing supers and titans to cyno in, allowing fleets to get bridged in and otherwise making it so that wormholes aren't a place to hide from your enemies while building up insurmountable force in the form of large numbers of capitals that often reach critical mass where they cannot be killed without bringing in a number of capitals impossible to move through a wormhole, or supers, which cannot enter wormholes period So just another boring Blobfest... and you wonder why Null is so dead. Yes WH's should be for small gang and Null for more bloby fighting but Null as it is, is just not working and some minor alterations would make it a lot more appealing to people other than the blob. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.11.19 09:20:00 -
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Andski wrote:Mirima Thurander wrote:U seam upset u can't steam roll WH corps with out some skill as a small gang. yeah small gangs matter tell us another one The loss of a WH is of more import to the corp based in it than if you lost sov in 10 systems, so yes small gang matters. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.11.19 09:22:00 -
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Andski wrote:also according to MIRIAM THUNDER some random small gang can obviously put up with a fleet of capitals and blap dreads hiding behind the dumbest mechanics in the game that make them near-immune Dumbest mechanic....No I think tech moons still win that one. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.11.19 09:27:00 -
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Lord Zim wrote:Frying Doom wrote:No ship replacement and no paying your pilots What do you mean, "paying your pilots"? I don't get money for PVPing.
Well according to your grunts, your getting ripped off, unless you have full access to the corp account that is In short, nullsec would be a lot less epic.
Lord Zim wrote:Well, obviously it's not as epic as it could've been, since literally all wars die off within a few weeks, because there's no emotional attachment to the space because people generally don't live there, but supposedly CCP will be ~doing things~ there soon. That is why I am suggesting a shift where they move parts of WH's to null like grav sites that need to be scanned down, then it is profitable and Null has access to all mineral types in abundance and by removing null the pilot does not broadcast his presence to some one just popping into the system.
Where as a proper fix of null would be huge resources and will probably never happen as using that many resources on Null will annoy the rest of the playerbase.
Lord Zim wrote:Frying Doom wrote:Who ever came up with moon mining really should have thought more about it before doing it. Actually, yes. They should've thought of making alliance income bottom up, not top down. Oh well. Definitely and this really needs to be a priority but it may already be to late as some alliances are now so rich that they could go on for years. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.11.19 09:33:00 -
[30] - Quote
Lord Zim wrote:Frying Doom wrote:So just another boring Blobfest... and you wonder why Null is so dead. Yes WH's should be for small gang and Null for more bloby fighting but Null as it is, is just not working and some minor alterations would make it a lot more appealing to people other than the blob. No, null isn't so dead because of blobs, null is so dead because hisec, lowsec and WHs are much more attractive economically, given the amount of effort you have to put in. Actually for me it was blobs and having a super carrier drop on me wasn't high on the list.
Definitely funny, I must have been real scary to need a super to kill 
No the money was not great but the major lowering of isk/hr was blobs as you really cannot hope to fight 50-100 people in a small gang and win.
Did I make then what I do now? No not even close. Did I have to pay as much attention in Null? Not even close.
Null is no longer the best isk/hr return and it should nut be either but yes it does need better isk/hr but mostly via manufacturing rather than having more inflation, thank you incursions. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.11.19 09:37:00 -
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Shepard Wong Ogeko wrote:Frying Doom wrote: That is why I am suggesting a shift where they move parts of WH's to null like grav sites that need to be scanned down, then it is profitable and Null has access to all mineral types in abundance and by removing null the pilot does not broadcast his presence to some one just popping into the system.
We already have those. That is where most nullsec mining takes place, because even if a guy does pop into system and see you are there, you can just bring up d-scan to see if he drops probes to actually find you. If he doesn't have probes, you just keep mining away in complete safety. Ok that explains the increase in Null mining. So you already have safe places for non-combat ships, now we just need CCP to actually make PVE and PvP so close that you can use the same ship and you really do not need local. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.11.19 09:50:00 -
[32] - Quote
Lord Zim wrote:Frying Doom wrote:Well according to your grunts, your getting ripped off, unless you have full access to the corp account that is In short, nullsec would be a lot less epic. If they're saying they're getting money to buy a replacement ship, then that's what I get, but that's what I call "a ship replacement program". Actually, I supposedly do get money from the corp as well when I lose a ship, but I haven't lost a ship since they put that into produciton, so vOv Frying Doom wrote:That is why I am suggesting a shift where they move parts of WH's to null like grav sites that need to be scanned down, then it is profitable and Null has access to all mineral types in abundance and by removing null the pilot does not broadcast his presence to some one just popping into the system. Pretty certain the correct way to go about this isn't so much to look at how to make nullsec harder just for the sake of making it harder, but making it so an alliance will take space not just to take space and mine moons/build supers, as is the case today, but actually take it to live in, build its ships, export stuff to hisec etc. Frying Doom wrote:Where as a proper fix of null would be huge resources and will probably never happen as using that many resources on Null will annoy the rest of the playerbase. I'm going to go with "tough noogies, they've had near as make no difference CCP's sole attention for most of 3 expansions in a row now, it's our turn now". Lord Zim wrote:Definitely and this really needs to be a priority but it may already be to late as some alliances are now so rich that they could go on for years. The game isn't dead yet, so no, it's not too late. You'll remember there's been vast empires which have crumbled before, even though they were rich as ****. It will happen again. Actually null has had so many fixes over the years it was about time more was done for other sectors and frankly more needs to be done on things that effect all of us like POS's and Corp management not to mention they need to get moon mining sorted asap. Then to top it all of some of their fixes need re-fixing as they are worse than before, war decs springing instantly to mind.
As to making Null harder, actually it wouldn't it would actually make some parts easier and PvP would be the one to suffer as you would be left with only gates as guaranteed attack points and people could hide comfortably if they wish or go smash other peoples systems if they wanted too.
You only believe it would be harder as you have had free intel for so long. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Posted - 2012.11.19 09:51:00 -
[33] - Quote
Shepard Wong Ogeko wrote:
I think it has been well established that we have plenty of combat going on. Nullsec has more combat that those empty looking wormholes.
Yes thank you CCP welfare program. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Posted - 2012.11.19 10:04:00 -
[34] - Quote
Jeremy Soikutsu wrote:Mirima Thurander wrote:Shepard Wong Ogeko wrote:
I think it has been well established that we have plenty of combat going on. Nullsec has more combat that those empty looking wormholes.
U have blob fights and the hot drop ganks. I must be imagining all this small gang stuff in CE then. That is just the intermission show till the blob rolls through Any Spelling, gramatical and literary errors made by me are included free of charge.
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Posted - 2012.11.19 10:05:00 -
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Shepard Wong Ogeko wrote:Mirima Thurander wrote:Shepard Wong Ogeko wrote:
I think it has been well established that we have plenty of combat going on. Nullsec has more combat that those empty looking wormholes.
U have blob fights and the hot drop ganks. Yes we do. That is the sort of combat we expect out here and many of us sign up and train to do exactly that sort of thing. We think it is fun. You think it is crap. CCP gave you a place (wormholes) that is virtually immune to blobs and hotdrops. Go to your wormhole, make oodles of isk, and be happy. We ain't begging CCP to let us drop supers and SBUs in your wormhole, quit trying to make our space empire into lonely boring wormholes. So you just want it left lonely and boring like now huh  Any Spelling, gramatical and literary errors made by me are included free of charge.
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Posted - 2012.11.19 10:19:00 -
[36] - Quote
Lord Zim wrote:Frying Doom wrote:Actually null has had so many fixes over the years And by "fixes" you mean "nerfs". Ok lets call it resources spent altering
Lord Zim wrote: I'm pretty certain that outside of a few tweaks to curb such things as hulk ganking (I say curb, not try to completely destroy, but thankfully pubbies are dumb and still fit for max yield instead of putting tank on vOv), hisec itself hasn't needed that many changes. They're okay, I guess, but not needed.
Lowsec and nullsec, on the other hand, have been screaming harder and harder about fixes which, quite frankly, are required. Lowsec has had some changes to FW, but in true CCP fashion they completely ignored all feedback about how broken it was, until we exposed just how broken it actually was, and I'm not sure they've fixed the systems properly yet. I could be wrong, since I don't do FW, but whatevs.
Nullsec, however, needs a sov system which doesn't suck bags of dicks, it needs an industry which doesn't suck dicks, it needs reasons to stop going to hisec for your every need etc etc etc.
Have you ever done mission running, 1 hour in and you want to hang your self from the repeated missions, it is complete crap and needs about 4 times as many missions as it has now. As Hi-sec is home to the majority of the player base the majority of resource time should be spent there. As to lo-sec well it has had its spin and in true CCP fasion I am sure they will fix it a bit but most of it will now remain as is for years. As to Null it really needs to be more vibrant and have the system upgrade actually tied to player activity not just isk. The sov will take a complete over haul to fix into something better and fairer for smaller alliances as they broke the system with tech moons the system needs to rely more on players and less on isk.
But again the sov system needs a complete overhaul and this is a lot of resources for a part of space with 20% of the population.
At least with luck they will not 'fix' wormoles.
You only believe it would be harder as you have had free intel for so long.[/quote]
Lord Zim wrote:Under your system, how much time would you have to react to impending ganks, and how much effort would you have to expend to avoid it? Yes you would have to pay attention to live in Outlaw space. If you want safer you should be in Hi-sec. So it would not be harder but wold require you to pay attention to your surroundings and hell the price of Null minerals would probably go up. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Posted - 2012.11.19 10:28:00 -
[37] - Quote
Lord Zim wrote: Um, you have to pay attention today. If you don't pay attention today, you will get ganked, unlike in hisec where you only really have to pay attention when you've either pissed someone off, or carry something expensive.
Or mining Ice, or just mining or in a pod or for that matter any time as people some times kill you for a laugh.
Yes you pay less attention in Hi-sec when traveling, that would probably explain why the rats bounties are lower, why you cannot moon mine, build supers or outposts and so many other things it is less dangerous as you can do less in it. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Posted - 2012.11.19 10:35:00 -
[38] - Quote
Shepard Wong Ogeko wrote:Frying Doom wrote:Shepard Wong Ogeko wrote:Mirima Thurander wrote:Shepard Wong Ogeko wrote:
I think it has been well established that we have plenty of combat going on. Nullsec has more combat that those empty looking wormholes.
U have blob fights and the hot drop ganks. Yes we do. That is the sort of combat we expect out here and many of us sign up and train to do exactly that sort of thing. We think it is fun. You think it is crap. CCP gave you a place (wormholes) that is virtually immune to blobs and hotdrops. Go to your wormhole, make oodles of isk, and be happy. We ain't begging CCP to let us drop supers and SBUs in your wormhole, quit trying to make our space empire into lonely boring wormholes. So you just want it left lonely and boring like now huh  Many of us, the guys that actually live in nullsec, have argued that the way to get more people to hang out in nullsec is to provide more things for them to do that pay well enough to deal with the liabilities that come with living in nullsec. Better industry, easier access to minerals, PI style moon mining, anything that rewards individuals for undocking and doing stuff in space. All the arguments for removing local center on just making it more appealing to covops cloaked gankers. And by making them so over powered, they'll flat out over hunt any other nullsec players until there is nothing left but covops gangs unknowingly passing each other by, and moon mining towers still defended by supers and blobs. But yet WH's are not full of cloaky gangs, I think you are fearing something unlikely to happen as a lot of cloaky stuff is made of tin foil and the rest is expensive.
Yes Null should have better industry but in the ability of the players to create it, like in outposts and POS's, as to PI style moons a nice idea but I will admit I actually like ring mining so it is active rather than passive income.
Personally I would like to see moon mining in lo, null and WH's as people will probably go for that but they need to let us refine things in player build structures anywhere, higher than in an NPC station.
Also I would like to see Sov get a better type of ship it can build, you can build super coffins atm but as WH's have T3 cruisers, I would like to see T3 frigates in Sov space and the anoms that go with it, plus gas sites ect.. more to do that does not cause inflation. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Posted - 2012.11.19 10:38:00 -
[39] - Quote
Lord Zim wrote:Frying Doom wrote:Yes you pay less attention in Hi-sec when traveling, that would probably explain why the rats bounties are lower, why you cannot moon mine, build supers or outposts and so many other things it is less dangerous as you can do less in it. Pity the payouts aren't scaled to match in comparison with nullsec, then. Ok I agree there CCP needs more things to build in the order of lo, Null, WH. Things you can mine and shoot and build that are unique to each without adding to inflation. Like sleepers, good loot no isk. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Posted - 2012.11.19 10:50:00 -
[40] - Quote
Shepard Wong Ogeko wrote:Frying Doom wrote: Yes you would have to pay attention to live in Outlaw space.
This is just the wrong way to treat sov nullsec. Wormholes are the real wilderness of Eve. They don't even have stations. I suppose NPC pirate held nullsec might be considered "Outlaw" space. But sov nullsec is not outlaw. There is a law, and it is the sov holders. And they do what they can to enforce their laws. It is one of the cool things about Eve, that they actually provide some ground rules and tools and space for player created empires, rather than just have everyone stuck roleplaying some canned NPC faction. What we need is more ways for players to take advantage and reap rewards for using that players molded space. Right now it is stuck in a rut of primary resource extraction, renting, and hotdrops. No-local doesn't improve that. It takes to possibility of player made empires and reduces it to a cheap shooting gallery. No it just means that you are not an empire containing trillions of people, you are just an alliance so you should have to work at keeping your people safe. After the tech stuff up isk has become meaningless for some. That break in the game has meant that charging a fee for Sov is frankly insane.
As to having local, yes I could see this could be a benifit in some parts of sov null. As I said before a systems level should not be something paid for but something dynamic, based on player activity. So I could see it as a perk for instance when you got systems to their highest level by regular system usage. I should not just be a free handout. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Posted - 2012.11.19 10:56:00 -
[41] - Quote
Lord Zim wrote:Frying Doom wrote:Also I would like to see Sov get a better type of ship it can build, you can build super coffins atm but as WH's have T3 cruisers, I would like to see T3 frigates in Sov space and the anoms that go with it, plus gas sites ect.. more to do that does not cause inflation. I'm sceptical of moving T3 components outside of WHs, since I would've thought one of the good things about WHs is that they are the sole source of T3 stuff. That was why I said T3 frigates give them completely different gas types, parts ect.. and make them unique to sov null. You get a nice income for your players and it does not stuff up wormholes. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Posted - 2012.11.19 10:59:00 -
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Lord Zim wrote:Frying Doom wrote:As to having local, yes I could see this could be a benifit in some parts of sov null. As I said before a systems level should not be something paid for but something dynamic, based on player activity. So I could see it as a perk for instance when you got systems to their highest level by regular system usage. I should not just be a free handout. Linking having local to usage is dumb, if anything it should be a module you can anchor on a POS which can be hacked or incapped if a gang decides to **** with it, but requiring to bootstrap a system through ... uh I dunno, ratting or mining, just to get local? No. Frankly to many things anchored in null now, link it to player usage so that way you dont have local in systems rarely used just because you paid some isk.
You are in the ass end of space with a miniscule (Compared to an Empire) budget, I think more things should be linked to player activity rather than just wallet size. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Posted - 2012.11.19 11:13:00 -
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James Amril-Kesh wrote:You're starting to dip into lore here. Need I remind you that's really not a good justification for anything? Actually when you are dealing with the benefits received in Empire space compared to benefits received in Non-Empire space, the Lore should be considered as it is the lore that gives us the differences between hi-lo and Null Any Spelling, gramatical and literary errors made by me are included free of charge.
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Posted - 2012.11.19 11:17:00 -
[44] - Quote
Shepard Wong Ogeko wrote:James Amril-Kesh wrote:You're starting to dip into lore here. Need I remind you that's really not a good justification for anything? It's not even good lore at that. Who says we don't have populations and big budgets and influence. We cornered the tech market. We got up to supplying 40% of the enriched uranium in Jita. I run colonies on over a dozen planets and so do hundreds of other goons. This idea that we have to be poor out in nullsec is the reason why no one bothers trying to make isk out here. Nullsec is poor, highsec is wealthy, everyone just stay in highsec and enjoy civilization. After all, nullsec must always be gimped and broken and never as good as anywhere else because of lore. Actually the difference should be that in Empire you are supplied with services from the empire while supporting the up keep of the empires while in Null you should not receive the services but reap the rewards like the old gold mining camps that sprung up, then became self governing towns. Till they got swallowed by a larger government.
So you should produce goods people in the cities (Hi-Sec) want and get lots of cash. Not services however. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Posted - 2012.11.19 11:18:00 -
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James Amril-Kesh wrote:Frying Doom wrote:James Amril-Kesh wrote:You're starting to dip into lore here. Need I remind you that's really not a good justification for anything? Actually when you are dealing with the benefits received in Empire space compared to benefits received in Non-Empire space, the Lore should be considered as it is the lore that gives us the differences between hi-lo and Null Lore has nothing to do with it. You change the lore to fit the game mechanics. NOT the other way around. That way leads to the dark side.
Like flying elephants with blasters. You can change the lore to put them in. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Posted - 2012.11.19 11:20:00 -
[46] - Quote
Signal11th wrote:The loss of local can be mitigated by not being a complete tool.
Really I've spent nearly all of my time in EVE in 0.0 and really if you are not a complete tool (as mentioned above) it really is quite hard to lose a ratting ship.
Make all anon,plexe's etc need to be scanned and that will remove one of the only reasons I ever used local. That would really just make Null to safe and as it is risk vs reward this game is based on, well you would not really need that big a reward. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Posted - 2012.11.19 11:36:00 -
[47] - Quote
Signal11th wrote:Frying Doom wrote:Signal11th wrote:The loss of local can be mitigated by not being a complete tool.
Really I've spent nearly all of my time in EVE in 0.0 and really if you are not a complete tool (as mentioned above) it really is quite hard to lose a ratting ship.
Make all anon,plexe's etc need to be scanned and that will remove one of the only reasons I ever used local. That would really just make Null to safe and as it is risk vs reward this game is based on, well you would not really need that big a reward. Checks and balances though, having no local and having the usual 0.0 isk making sites scannable with DS really would make a large swave of 0.0 pointless to be in and even though I would like to see local go even I couldn't agree to that. yeah just the current anoms scanable like the normal combat sites are in wormholes so there are places of safety like grav sites as well as having mag, ladar sites ect.. requiring scanning so there is risk but you can balance it if you wish.
Rather than just massive warning for all the sites. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Posted - 2012.11.19 11:43:00 -
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Shepard Wong Ogeko wrote:Frying Doom wrote:James Amril-Kesh wrote:You're starting to dip into lore here. Need I remind you that's really not a good justification for anything? Actually when you are dealing with the benefits received in Empire space compared to benefits received in Non-Empire space, the Lore should be considered as it is the lore that gives us the differences between hi-lo and Null But in sov nullsec we get to make out own lore and our own narrative. We (the goons) have locked up technetium in a cartel, choked off oxygen isotope mining, made Hulk ganking as professional sport, laid siege to Jita, engaged in all sort of other game shaking activities. It would not surprise me is "goons" is mention in these forums as often as the NPC factions. And the NPC factions really don't do anything except sit there and provide backstory. Goons at least generate actual news. Possibly they are mentioned a lot and yes the empire npc factions should actually do incursions into Null to try and claim territory (this would make more sense than the current incursions making hi-sec loads of cash)
As to Goons making news, yes you have but it all seems to have happened after the tech welfare system so its sort of CCP sponsored news.
But then again it is nice to see players generating content, this is probably the best thing about this game, whether it be goons being goons or someone ripping someone else off. It still comes down to the fact that to make Null more vibrant it should really be based on player actions and not just cash, if they ever redo Null I do hope it is based on player activity in a system not isk.
Oh and without Local of course unless it is a bonus for high use sov space. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Posted - 2012.11.19 11:45:00 -
[49] - Quote
Lord Zim wrote:Frying Doom wrote:Frankly to many things anchored in null now, link it to player usage so that way you dont have local in systems rarely used just because you paid some isk.
You are in the ass end of space with a miniscule (Compared to an Empire) budget, I think more things should be linked to player activity rather than just wallet size. How do you propose you explain "if you don't kill 3000 rats per day in a system, you lose local" in a nonretarded manner? Having a structure you can shoot or hack to disable makes more sense, either it works or it doesn't. As for "paid some isk", personally I'd prefer it if we didn't have to pay anything directly to concord, since uh, it makes little sense why we should pay anything to concord when they do diddly squat there, but I'll deal with it since it's one of the few isk sinks still present in the game. yeah the pay concord is very strange and I was more thinking of over a week or 2 week period based on activity levels, for example a total of 200 hours of active use (flying around, mining, shooting ect..)
So 200 pilots could achieve this in an hour or 1000 pilots in 12 minutes. So the size of your alliance still helps you achieve and keep what you have. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Posted - 2012.11.19 11:49:00 -
[50] - Quote
Shepard Wong Ogeko wrote:Frying Doom wrote: As to Goons making news, yes you have but it all seems to have happened after the tech welfare system so its sort of CCP sponsored news.
Goons made plenty of Eve news before they held tech moons. They were making news before tech was even the bottleneck. Yeah but most of the stuff I remember was how the little guy was taking on the giant. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Posted - 2012.11.19 11:50:00 -
[51] - Quote
Lord Zim wrote:Frying Doom wrote:Lord Zim wrote:Frying Doom wrote:Frankly to many things anchored in null now, link it to player usage so that way you dont have local in systems rarely used just because you paid some isk.
You are in the ass end of space with a miniscule (Compared to an Empire) budget, I think more things should be linked to player activity rather than just wallet size. How do you propose you explain "if you don't kill 3000 rats per day in a system, you lose local" in a nonretarded manner? Having a structure you can shoot or hack to disable makes more sense, either it works or it doesn't. As for "paid some isk", personally I'd prefer it if we didn't have to pay anything directly to concord, since uh, it makes little sense why we should pay anything to concord when they do diddly squat there, but I'll deal with it since it's one of the few isk sinks still present in the game. yeah the pay concord is very strange and I was more thinking of over a week or 2 week period based on activity levels, for example a total of 200 hours of active use (flying around, mining, shooting ect..) "call to flying around ops, guys, time to make sure we have local in these systems!" If you wanted to keep local in inactive systems. yes. I personally do about that in a week with just my alts so it really should not be that hard with a huge alliance to keep a lot of systems active. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Posted - 2012.11.19 11:55:00 -
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Shepard Wong Ogeko wrote: How about people in highsec pay some high taxes to go with high society?
They never have to lift a finger to protect their stations because their stations can't be taken. They aren't going to find themselves homeless because some one forgot to pay the bills or no one defended the NPC empire's income source.
If we are going to follow lore that closely, living in highsec should be as expensive as living in a real world big city.
Actually I think Hi-sec should max out their refineries at 35% and as to the rest of the tax there is transaction tax plus the PI tax.
I personally believe that any player owned structure should be superior to any NPC corp one, just like private industry is always more efficient than governments. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Posted - 2012.11.19 12:01:00 -
[53] - Quote
Shepard Wong Ogeko wrote:
We'll have to add "local safaris" like we do sec safaris. Or when we did a ton of mining to get industry upgrades and grav sites when the drone poop nerf hit.
And there is nothing wrong with paying for stuff with isk. Especially if we can come up with more taxable activity for people in nullsec to engage in. I'd be fine with paying a bit more to stick local chat on the IHub. I already pay over 300mil a month in taxes. I wonder if any of the highsec afk ice miners pay anything close to that to get local and concord protection.
As I said paying isk for things is now kind of meaningless in Null, the sov map shows that quite well with alliances holding more space tan they could every fully utilise.
Actually having to be active within space to upgrade it and keep it would make Null more dynamic and also give smaller alliances that do not have trillions to back them the chance to hold and upgrade space in Null. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Posted - 2012.11.19 12:03:00 -
[54] - Quote
Shepard Wong Ogeko wrote:Frying Doom wrote: ... just like private industry is always more efficient than governments.
If only that were true. Speaking of lore... The Pirate faction ammo should be more powerful than empire faction ammo. They are pirates after all, and not being bound by rules or regulation on war and munitions productions. Yet, the ammo we get out of LP stores in nullsec is hands down worse than what people grind out safely in empire. One thing is always certain, if CCP isn't gimping nullsec, the peanut gallery is begging them to hobble it some more. Yeah so many things in null need fixing, pirate ammo should be nastier, pirates generally don't sign treaties about the niceties of war.
Null really needs to be tough but rewarding, atm it is neither. Any Spelling, gramatical and literary errors made by me are included free of charge.
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